
In Guardians, you won’t split your squad to take divergent paths or even offer covering fire as they attack a mission objective. Gears of War was more ambitious with how it used a squad, and that game is a decade old. Using AI, I felt I was being followed by a pack of armoured Saint Bernards for most of the game, there to offer me a sip of life whenever I fell, or to fill the dead air with combat barks as I traversed the landscape. You’ve got to run every mission with four players, AI or not - so try to run with humans when you can. It’s not even worth attempting a Legendary playthrough without four human beings the AI will only trip you up and slow you down. Again, the higher difficulty selected, the less effective they’ll be.

There are limits telling your buddies to attack a Hunter or Knight then going your own way will usually turn out poorly, but in regular combat they hold their own. Your AI partners are also reasonable combatants and can be assigned particular targets or locations allowing you to make flanking moves or focus on particular enemies. To their credit, they’re capable enough medics on normal difficulty and below. Playing on higher difficulties, get used to spending your final moments watching AI companions get stuck on the environment, heading head-first into heavy fire or - worst yet - standing over your prone body doing nothing. In lieu of instant death, your armour merely “locks” - a quick hold of the X button from one of your buddies will have you back in the fight. Should you have to rely on the AI, you will sometimes find them to be frustrating. You’ll be forced to scavenge weapons from the battlefield, exposing you to Guardians‘ entire arsenal - of which both human and Promethean shotguns are particularly satisfying.Įvery mission features a squad of four Spartans who will preferably be controlled by your friends. Weapon variety is skewed toward multiplayer-inspired scoped rifles when compared to previous Halo games. That combat is as great as ever, its meaty gunplay and moment-to-moment battles enhanced by both squad mechanics that remove some of the fear of death alongside improved mobility through a Titanfall-like rocket boost and clamber. Halo 5: Guardians follows a familiar path: you’ll trudge through restrictive corridors on your way to open arenas where the series’ trademark combat can shine. In the moment, it still plays like a Halo game - and thus, is still a whole lot of fun - but this old dog would do well to learn some new tricks. Fifteen years on, Halo still feels like its own game - resistant to the tropes of modern and open world shooters, for better or worse.

Halo: Combat Evolved was the first game to really play to the strengths and weaknesses of a gamepad instead of a mouse and keyboard, slowing combat down and taking advantage of improved vehicle controls. Halo games were the epitome of console shooters for a long time.
